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	<title>Mobile and Interaction - Pietro Desiato &#187; mobile</title>
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	<link>http://www.pietrodesiato.com</link>
	<description>Around mobile and interaction design</description>
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		<title>The Context of iPad</title>
		<link>http://www.pietrodesiato.com/2010/02/the-context-of-the-ipad/</link>
		<comments>http://www.pietrodesiato.com/2010/02/the-context-of-the-ipad/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 13:00:00 +0000</pubDate>
		<dc:creator>piede</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobisle]]></category>

		<guid isPermaLink="false">http://www.pietrodesiato.com/?p=317</guid>
		<description><![CDATA[Since the iPad launch I have been interested in understanding what context it has been designed for. On one side, I can think of a desk where my computer is positioned. On the other, there is iPhone and the roads, transportation, and temporary places. Where is the iPad supposed to be in the continuum between “static” and the “mobile”?]]></description>
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		<title>Ridolfino mobile studio</title>
		<link>http://www.pietrodesiato.com/2009/03/ridolfino-mobile-studio/</link>
		<comments>http://www.pietrodesiato.com/2009/03/ridolfino-mobile-studio/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 17:28:38 +0000</pubDate>
		<dc:creator>piede</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[studio]]></category>

		<guid isPermaLink="false">http://www.pietrodesiato.com/?p=233</guid>
		<description><![CDATA[I am enjoying this Saturday at my friend&#8217;s place in Rome. Talking about mobile and iPhone. We are thinking about a different approach to mobile design and I&#8217;ll be glad to describe it soon.
]]></description>
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		<title>iPhone web design with Balsamiq</title>
		<link>http://www.pietrodesiato.com/2009/03/iphone-web-design-with-balsamiq/</link>
		<comments>http://www.pietrodesiato.com/2009/03/iphone-web-design-with-balsamiq/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 21:51:49 +0000</pubDate>
		<dc:creator>piede</dc:creator>
				<category><![CDATA[Interactions]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[balsamiq]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[venere.com]]></category>

		<guid isPermaLink="false">http://www.pietrodesiato.com/?p=217</guid>
		<description><![CDATA[Balsamiq is one of the most interesting prototyping tool I have found on the web. It's powerful because it can visualize all the elements you need to build an UI with a selection of stunning interface elements (yes, they have that sketched style we all love). It is free as webapp but you can buy a license to enjoy it in all its beauty. ]]></description>
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		<title>Mobile Interaction Design</title>
		<link>http://www.pietrodesiato.com/2009/02/mobile-interaction-design/</link>
		<comments>http://www.pietrodesiato.com/2009/02/mobile-interaction-design/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 19:12:29 +0000</pubDate>
		<dc:creator>piede</dc:creator>
				<category><![CDATA[Interactions]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[context]]></category>

		<guid isPermaLink="false">http://www.pietrodesiato.com/?p=87</guid>
		<description><![CDATA[I have never been such a mobile guy, mainly for two reasons. The first that I am born in Italy, a country where mobile devices are highly diffused (we are one of the most important market in Europe) and, paradoxally, the infrastructures that should support them suck. And I am not taking into account the [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>iShop, a fluent shopping experience</title>
		<link>http://www.pietrodesiato.com/2006/10/ishop-a-fluent-experience/</link>
		<comments>http://www.pietrodesiato.com/2006/10/ishop-a-fluent-experience/#comments</comments>
		<pubDate>Mon, 16 Oct 2006 19:22:23 +0000</pubDate>
		<dc:creator>piede</dc:creator>
				<category><![CDATA[Interactions]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[fluency]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[rfid]]></category>
		<category><![CDATA[shopping]]></category>

		<guid isPermaLink="false">http://pietrodesiato.com/?p=32</guid>
		<description><![CDATA[Project by: Pietro Desiato, Festim Zuta and Daniel KarlssonThis concept has been developed on the theme of fluency that means &#8220;the degree in which your able to move between media streams&#8221; (J. Lowgren). We&#8217;ve focused on the shopping activity because it is a very complex experience that involves a lot of media streams, first of [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Graveyards, tombs and interaction design: the silent interaction</title>
		<link>http://www.pietrodesiato.com/2006/09/silent-interaction-design/</link>
		<comments>http://www.pietrodesiato.com/2006/09/silent-interaction-design/#comments</comments>
		<pubDate>Wed, 27 Sep 2006 09:06:03 +0000</pubDate>
		<dc:creator>piede</dc:creator>
				<category><![CDATA[Interactions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[graveyard]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://pietrodesiato.com/?p=18</guid>
		<description><![CDATA[I&#8217;ve always been fascinated by graveyards and tombs. Of course, it seems a little strange but I think that interaction is everywhere, even there. Today while on the bus, I was thinking about the dialogue in this kind of places. It&#8217;s a very peculiar interaction but we all know that there is communication between us [...]]]></description>
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